![]() Global\class_templates\level_up_table.xmlĬontains the number of ability, proficiency and talent points you get per level - an easy way to cheat/debug characters. I've just tried setting them all as false, but. Unfortunately, the only real value of note is 'mp_high_camera', which is set as 'true' in all of them. ![]() Also includes bosses like Rajani and companions (including 'companion_mirror', probably Reinhardt's mirror form). There also seem to be priorities on target selection such as AttackingMe/Leader/Ally, etc. the archon_jackal_30's characteristic behaviour comes from its rush_attack package, it seems. ![]() 1-5 value = 1.2 timescale.Īppears to control the AI behaviour for every enemy time - e.g. You have 3 sets of AttackScale values - MinValue, MaxValue and TimeScale - e.g. My guess is that this has something to do with either the difficulties, levels, or something, but can't figure it out.
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